A media-rich authoring environment with a simple, powerful scripted object model for many kinds of objects created by end-users that runs on many platforms.
A playful remake of the classic 1986 game, The Sentinel. Features one million landscapes with a wide variety of configurations, including a full clone of the original game with its own ten thousand levels and a few other mini-games.
Lively Kernel is a new approach to web programming. It is a Squeak-inspired, self-supporting live programming and deployment environment that runs in any modern web browser.
Newspeak is a programming language in the tradition of Self and Smalltalk. Newspeak is highly dynamic, reflective, and designed to support modularity and security.
With its XO laptop, the One Laptop per Child non-profit organization provides educational opportunities for underprivileged children all over the world. Several basic activities on the XO are implemented using Squeak/Etoys.
Access Phidgets from your Squeak image. You can write Smalltalk applications with physical user interfaces or directly use your Phidgets in the Etoys environment.
An ambitious, yet experimental, game engine for real-time 2D (i.e., parallaxed and top-down) adventure games.
For educational purposes, a recreation of a famous puzzle game about changing the rules. Implemented for Morphic, including Halo support.
STEPS Toward Expressive Programming Systems set out to provide the complete personal computing experience in a system written in less than 20.000 lines of code. Frank is one of its prototypes.
An immersive platform delivering unified collaboration, gaming technology, and 3D virtual locations