A media-rich authoring environment with a simple, powerful scripted object model for many kinds of objects created by end-users that runs on many platforms.
A playful remake of the classic 1986 game, The Sentinel. Features one million landscapes with a wide variety of configurations, including a full clone of the original game with its own ten thousand levels and a few other mini-games.
Magma allows large object models to be accessed and updated by multiple Squeak images simultaneously, with the control and robustness expected from a database.
muO stands for “Musical Objects” and is a large ecosystem of tools and representations for musical compositions in Squeak.
With its XO laptop, the One Laptop per Child non-profit organization provides educational opportunities for underprivileged children all over the world. Several basic activities on the XO are implemented using Squeak/Etoys.
Access Phidgets from your Squeak image. You can write Smalltalk applications with physical user interfaces or directly use your Phidgets in the Etoys environment.
An ambitious, yet experimental, game engine for real-time 2D (i.e., parallaxed and top-down) adventure games.
STEPS Toward Expressive Programming Systems set out to provide the complete personal computing experience in a system written in less than 20.000 lines of code. Frank is one of its prototypes.